That’s particularly true for The Last Story, which was developed in SD for the Wii, and would need to have its assets upgraded to HD or 4K. He also noted that the amount of energy that goes into a remake is almost the same as making a new game today. I have to check everything you know my name is going to go on it.” ![]() “Even if we were to outsource something like this to another studio,” he said, “I think in the very end I would want to make sure I'm checking everything. He’s previously said he wasn’t interested in doing that work himself, so I asked if he would be open to a third-party studio tackling it instead. “We thought it would help the players to kind of take a breath after establishing the characters and approach the second half with more of a fresh mind.”Īs we neared the end of our chat, I couldn’t help but ask Sakaguchi about remaking some of Mistwalker’s earlier RPGs, especially The Last Story, which is only playable on a Wii or Wii U. “The player has a lot of freedom to approach which areas, and which quests they want to do,” Sakaguchi said. You can also expect a slight play-style shift, with the first part emphasizing a core narrative and characters, while the second will be quest driven. (The first part launches today, the second will arrive sometime later.) If you’re the type of player who likes to explore every nook and cranny, you may even reach 30 hours of playtime. But the Dimengeon system sounds like a useful compromise, especially if you’ve only got a few minutes to play and would rather explore the world than get bogged down in useless fights.įor a typical play-through, Sakaguchi says you can expect both parts of Fantasian to take about 20 hours each to complete. Sadly, not all RPGs can be like Chrono Trigger and let you avoid some enemy encounters entirely. To help during particularly hectic fights, there’s also a “gimmick” system that gives the player power-ups, like increased attack power or extra character rounds. Of course, you’ll be facing a tough battle if you’re underpowered and choose to take on a large batch of baddies all at once, so that’s a gamble gamers will have to consider. While you’ll start off being able to store up to 30 enemies, Sakaguchi says you’ll eventually be able to hold up to 40 or 50 enemies. “So instead of that being interrupted by random encounters, we wanted to give players the option to, if they wanted to, focus on exploration and discovery of the game,” he said. He watched as they walked through multiple areas, transitioned between screens, and ultimately found that to be a rewarding way to explore the game’s environments. ![]() While testing the game on a touchscreen, Sakaguchi tells us, he had a character try to reach a treasure chest in a far-off area. (That’s how I plan to spend most of my time with the game.)įantasian’s “Dimengeons” system, an alternate dimension where you can save enemy encounters for a later time, came about almost by accident. ![]() In that respect, he’d recommend playing on a large-screened iPad. “There's a lot of this human touch, so I think that’s very synergistic,” he said. “I think that really highlights a lot of attention in detail, especially in the diorama and handcrafted nature,” Sakaguchi said.Īnd while he admits he’d be happy to see others play the game at its highest resolution, he’s also intrigued by touchscreen interfaces, as it's almost like players are directly touching the hand-built backgrounds. By subscribing, you are agreeing to Engadget's Terms and Privacy Policy.Īs for his preferred platform to play the game, Sakaguchi says he mostly plays on his Mac with a studio monitor, so he can closely inspect the game’s 4K textures.
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